Books : Promethea (Book 3)

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Author name: Alan Moore, J. H. Williams III, Mick Gray

 : Promethea (Book 3)
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Type of bind: Paperback
Dewey Decimal Number: 741.5941
EAN num: 9781401200947
ISBN number: 140120094X
Label: Wildstorm
Manufacturer: Wildstorm
Quantity: 1
Page Count: 160
Printing Date: August 01, 2003
Publishing house: Wildstorm
Release Date: August 01, 2003
Sale Popularity Level: 250820
Studio: Wildstorm




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Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - Graphic SF Reader
Promethea bad girl, ends world. Or does she? Her, and a backup, anyway, while she goes off on a mystical symbol-quest. This is pretty trippy stuff, and again, is not anywhere near the Hulk smash, Batman scare dodgy street crim school of superhero storytelling. So if you want straight action, rather than magic and mysticism loopiness, stay away.






Rated by buyers 5 out of 5 stars - Interesting layouts and parallel stories
Prior to reading this I had read Book 1 in the Promethea series. I picked up on what was going on here OK, but starting in at this book would not be a good idea. The Background for the series: Basically Promethea is the Goddess myth embodied. She enters the real world (modern day New York but with flying cars and other advanced technology) through Sophie, a college student. She has entered the world through other women at other times. These women are now dead and they lounge around in the after life and watch Sophie-Promethea for entertainment. Sophie-Promethea can enter other worlds. So she can visit the other Prometheas or can travel through the land of myths (the Immateria). Her main job is to maintain order in the real world and keep balance between all these forces that we learn about as they emerge.

The story here involves Sophie-Promethea leaving to go on a journey through the realms of the soul to find Barbara-Promethea (one of the deceased Prometheas), who wandered off in search of her deceased husband sometime during Book 2. Meanwhile 20's Promethea merges with Sophie's roommate to maintain order in the real world while Sophie-Promethea is gone. As you would expect from the series there is a lot of numerology and occult stuff here. Most of this happens in the Sophie-Promethea plot-line which is all serious. The real world plot line has mostly action, with 20's Promethea fighting in style, and comic relief since 20's Promethea and Sophie's roommate don't get along so well but are sharing a body. These two plots parallel one another especially at the conclusion.

The graphics: The artistic style is the normal comic booky style done well. However the layouts are spectacular. Almost any spread of two pages hangs together as one coherent whole. The highlight of the book for me was a layout in the chapter entitled "Gold" This layout shows a small sun in the center of the spread, with frames radiating out like rays from the sun. You can read the dialog and action in the frames clockwise or counterclockwise and it makes sense. You can read left to right across the top half, then left to right across the bottom half of the spread and that makes sense. You can read top-to-bottom on the left page, and then on the right page and that makes sense. It is very very cool.

This book is good, but you will likely be confused unless you have read others in the series. For example if this review is incoherent for you then read the earlier books first. I liked this one better than the previous book I had read, but without having read that one I would have been beating my head against the wall.

The one spread that I mentioned with the sun is very cool. If you are interested in comic book design then you should check out that spread.



Rated by buyers 4 out of 5 stars - Promethea Book 3: Trippy Occult Comics
I liked this 3rd volume better than the very first two. The very first volume, largely a tale of superheroics, tends to put you in mind of Wonder Woman. But by this volume, the story has morphed into a Madame Blavatsky/Theosophical Society-type occultic quest story. Two of the Prometheas set out to find the older, fatter Promethea's dead husband in the afterworld. They ascend several of the 10 nodes in the Kabbalist Sefiroth, each of which corresponds to a plane of reality. They run into Greek and Hindu Gods, Aleister Crowley, Death, various demons, and so forth. So there's a bunch of discusion about magic and metaphysics along the way, that sort of thing.

The visuals contain several nice special effects, including a moebius-strip path (with inverted and sideways word balloons) and a set of rotating panels that can be read clockwise or counterclockwise. I guess it's nothing exactly BRILLIANT, but the book demonstrates some neat things you can do with comicbook graphics that you can't do with film or prose. I think PROMETHEA has the best artwork in any of the ABC Alan Moore series.

Some readers might be disappointed by the relative lack of conflict in the story (compared to, say, the very first volume). This is more of an exploration/discovery thing, and a pretty druggy one at that. A little irritating in a few places, but I thought it was kind of cool.



Rated by buyers 4 out of 5 stars - Promethea 3:
This book takes off in two directions. The second one (I'll come back to the first) introduces a new Promethea. That plays by the rules - there have been lots of them and will be lots more. This plane of reality just has one at a time, though. The new one embodies "punk", in attitude and style.

Promethea is a semi-mythic ideal of womanhood - certainly too rich and complex a topic to embody in any one person. Various Prometheas carry various parts of that vision: motherly, raw and angry, innocent, and sensual, but always powerful and involved. Some parts of the complete image are unpleasant but needed for the image to be complete, and that's where Promethea/Stacy fits. She exorcises demons by being more demonic than them.

The book's other direction explains why the very first Promethea was off duty. She is on a trip through the mythic planes, led by a succession of spirit guides. She acts as a passive display of each realm she traverse, and that seems a real under-use of a very worthwhile character. It's a verbal and philosophical trip, but Promethea is a character of action. Worlds of fantasy, sensuality, and judgement could have been settings for active exploraiton of each idea, but Promethea just talked about them while passing through. I consider that an opportunity lost.

Still, the series is readable, well-drawn, and full of ideas well beyond the usual comic. Despite some flaws, I intend to keep reading.



Rated by buyers 1 out of 5 stars - A walk through pedantry
Moore has put everything he read on the tarot, the Kaballah, eastern mysticism, paganism and religion in his graphic novel. The result is a lifeless walk through a hodgepodge of references, humourless, boring to the extreme and not really interesting for the fans of the above mentioned fields. The text displays a false depth with no relation to the extremely slim narrative plot. When you think he has also authored the truly excellent "League"... you wonder what demon got into him.

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