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Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9781556346873
ISBN number: 1556346875
Label: Steve Jackson Games
Manufacturer: Steve Jackson Games
Quantity: 1
Page Count: 240
Printing Date: September 01, 2002
Publishing house: Steve Jackson Games
Sale Popularity Level: 403664
Studio: Steve Jackson Games
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Rated by buyers
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I have the original paperback version of this book. It is an adaptation of Steve Jackson's Generic Universal Role-Playing Game System (GURPS) to Terry Pratchett's Discworld as a Role-Playing environment. A pretty good "GURPS Lite" extract of the basic GURPS rules is included as an appendix (32 pages) at the end of the book, so you technically don't need anything other than pen(cil)s, paper, and ordinary six-sided dice to run and play a Discworld-based Fantasy Role-Playing Game (FRPG).
For a Discworld fan who doesn't want to play role-playing games, this book may still be of interest: it includes informative capsule summaries of most of the major characters in the Discworld novels, and Pratchett-approved insights into the metaphysics of the Discworld universe. It also contains many monochrome drawing by illustrator Paul Kidby.
For a Discworld fan who has never tried role-playing games, but is interested (and has a reasonable number [2 to 6] of similarly-interested freinds), this is an excellent choice. For a hard-core FRPG player, they probably already know about (and have) lots of GURPS stuff - the relavent parts can easily be used with and in a Discworld GURPS game.
While this was explicitly intended to be (and is) an "all-you-need" gamebook, there is now a "supplement" as well: GURPS Discworld Also (a backhanded pun on "Too" instead of "Two"), that is basically more of the same - more Discworld-specific character-information, rules, etc. The supplement is not needed, but is nice to have...
Rated by buyers
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The Discworld RPG is a great read even if you don't play GURPS. It's not bad even if you hate RPGs. The book is bursting with source material and backgrounds - it's not uncommon for personality descriptions to take a full column. If you're a gamer, it's nice to have the actual writeups. If you're not a gamer, the art and small storylines through the book are still entertaining. Of particular interest to me was the magic section - not so much for how it's used in the game but for the Disc's philosophy of how it works. Also, without this book, I never would have known that all native-born Ankh-Morporkians are born with Disease Resistance. And a shiv...
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