Books : MWSS: Object-Oriented Design in Java (Mitchell Waite Signature Series)

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Author name: Bill Mccarty, Stephen Gilbert

 : MWSS: Object-Oriented Design in Java (Mitchell Waite Signature Series)
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Used Price: $0.69
Third Party New Price: $3.44






Type of bind: Hardcover
Dewey Decimal Number: 005.133
EAN num: 9781571691347
ISBN number: 1571691340
Label: Waite Group Press
Manufacturer: Waite Group Press
Quantity: 1
Page Count: 768
Printing Date: April 13, 1998
Publishing house: Waite Group Press
Sale Popularity Level: 763424
Studio: Waite Group Press




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Editor's Notes and Comments:

Product Description:
Mitchell Waite Signature Series: Object-Oriented Design in Java takes a tutorial approach and teaches in a new way: by offering the Java code very first and the design representations and explanations later. No other programming-level book on the market deals with design of Java software. There's nothing aimed at the in the trenches Java programmer. Nor can the Java programmer turn to general books on software design. These, with few exceptions, are abstract and academic, either incomprehensible or irrelevant from the perspective of the working programmer. This book targets the needs of Java application programmers, using an experience-based, hands-on approach.

Amazon.com Review:
With software engineering books, it's hard to get the right mix of theory and practice. Object-Oriented Design in Java combines the best of today's thinking on software engineering with nuts-and-bolts examples written in Java. The result is this fine introduction to both disciplined software engineering and the strengths of Java for effective object-oriented design (OOD).

The text begins with a discusion of design and its necessity in writing successful software. Then it expands on the advantages of OOD. It offers a quick tour of Java's syntax, which becomes useful in later sections on class design in Java. Further chapters look at strategies for creating objects in OOD, including when to use inheritance, encapsulation, and composition. Here the authors introduce the basics of the Unified Modeling Language (UML) along with actual case studies of small class hierarchies modeled in Java.

Some of the most useful material is the authors' leading-edge discusion of patterns--reusable designs for software--with examples written in Java. Later sections of the book grow more theoretical, with discussions of such topics as concurrency, database persistence, guidelines for user interface design, component and class library reuse, and system architecture. --Richard Dragan



Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 5 out of 5 stars - Finally!
Java, It's ALL about objects! And this book will teach you objects! The basic syntax to Java is easy to learn, but Objects and Object design is the key to java! This book explains object design, ploymorphism, encapsulation and inhertiance perfectly!
After this book THEN you can go back to the other books like Deitel "How To Program in Java".
Once you master Objects...Java is CAKE! In my college course the definition of an object is "an instance of a class" Wow..that tells me alot.
The most difficult part of Java is learning Objects.
Read this book...learn objects...then the rest of java is easy!
Very very very very good book on objects!



Rated by buyers 5 out of 5 stars - EXCELLENT job of explaining the "why"
I'm just a guy who has been professionally programming in Lotus Notes for several years and wanted to make the switch to java and incorporate it Notes projects and stand-alone Java apps. I'm learning it on my own - I recommend finding a mentor because I KNOW that learning would be SO much faster that way - and went through several books and classes without really understanding some java basics.

After all the books I have tried to read I finally found one that is right up my alley! It's called OBJECT ORIENTED DESIGN IN JAVA by Mitchell Waite and Robert LaFore. It's several years old and some of the syntax might be deprecated but it does an EXCELLENT job of explaining the ways , and more importantly, the WHY's of designing a program a certain way. By doing so, they explaing the ins and outs of Java!



Rated by buyers 4 out of 5 stars - Good enough for me
If you aren't a beginner at OOD you might find this a little light reading. For me it's been a perfect and thorough introduction to the vast topic. My programming history has been mostly procedural (Foxpro, C) and an ugly mix of pseudo objects and procedural (Visual Foxpro, C++).

It's one thing to learn the Java syntax and there are several books that can help you get up to speed with that, from Horton to Horstmann, etc. It's quite another to learn how to put it all together in a rational efficient way and actually build an application according to OO principles. In the very first four chapters this book has already had me scrambling to redesign my current project accordingly. At very first that seemed intimidating, but the immediate payoff has been code that makes a lot more "sense", even to me, the original programmer.

One thing is annoying, and that is the obligatory chapter on Java syntax, basic data types, control structures, etc. Why bother? There is no point in reading this book until you've at least finished, say, Ivor Horton's Beginning Java. They could have left it out.

Also, the version of Java they talk about is 1.1 so it's a little out of date. However, I haven't come across anything specific yet that is impacted by this.

Overall, 4 stars.



Rated by buyers 2 out of 5 stars - This is anything but a design book
This book tries to be all things, but not Object-Oriented Design in Java. Even some of the examples requires you to download a library from a third party company. Save your money. I recommend you buy "applying UML and Patterns" that will lead you into "Design Patterns" by the gang of 4. P.S. I felt that two starts is being kind.



Rated by buyers 2 out of 5 stars - All about the applet
This book has some good things to say, and it does a fair job explaining some basic designs, but the whole book is based on applets. Every example, every line of code refers to applets. If you're not insterested in applets, or are not interested in applying the applet-based examples to actual real-world code, don't buy this book. If you're into applets and want to know more about basic design patterns this book is for you.

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