Author name:
Steven D. Elliott,
Joshua R. Andersen,
Steve Burke,
Philip L. Miller,
Eric C. Peterson,
Michael Todd Peterson,
Ken Allen Robertson,
Jonathan Sawyer,
Lee Steel,
Andrew Vernon,
Dave Espinosa-Aguilar
Type of bind: Paperback
Dewey Decimal Number: 006.6
EAN num: 9781562056797
ISBN number: 1562056794
Label: New Riders Publishing
Manufacturer: New Riders Publishing
Quantity: 1
Page Count: 586
Printing Date: 1997-05
Publishing house: New Riders Publishing
Sale Popularity Level: 2076100
Studio: New Riders Publishing
Editor's Notes and Comments:
Product Description:
This tutorial is for the serious 3D Studio MAX professional or student. The reference takes users beyond the intermediate functions of Modeling and the Material Editor to provide detailed information that cannot be found anywhere else. The CD provides models and textures illustrating the detailed tutorial in the book.
Amazon.com Review:
3D Studio Max for Windows 95 and Windows NT, the high-end 3-D modeling and animation package from Kinetix, is as complex as it is powerful. This guide, the second of three volumes for accomplished 3D Studio Max users, focuses on helping you create architectural, engineering, and character models and design models for VR (virtual reality) and the Web. The authors devote much attention to acquiring and managing material maps and creating natural, man-made, special effects, and animated materials. You get plenty of step-by-step instruction along with four-colour illustrations of the project files. A CD-ROM includes sample files and utilities.
User popularity level:

Rated by buyers
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This was my very first book that I purchased for learning 3d studio max.. I also bought the fundamental book too.. I've only flip through couples of pages then I put it away to collect dust. The exercise are hard to follow, they gave complete instruction for teaching you a certain command. But you wouldn't find motivation to delve in to the 3d world by building something that's meaningless. The book is only good for advance user as it'll teaches you how to press certain short cut keys and stuff..
I found this book hard to comprehend.. even if I'm a immediate user, I wouldn't picked this book, as this is so boring.. It teaches you how to do certain things, but don't tell you much why you are doing it, or why is it necessary to take the steps..
there are few other good ones out there if you are a intermediate user...
Rated by buyers
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This book is not bad, just lack of good modeling example, this book is really for beginner, Anyway, the mapping tutorials are good.
Rated by buyers
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100
Rated by buyers
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Boy, not only is this thing boring and monotonous, it tries to cover everything really fast. So what you get is a paragraph describing a really important function. And the book is filled with these tiny paragraphs. The very first quarter of the book involves real boring things that people on this planet grow up knowing. Like organizing things and what not. If you are reaally hard core and want to totally devote your life to 3dsmax, do not get this book. Cause half your life is going to be spent trying to decipher what the heck the author is trying to say.
Rated by buyers
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This book upgraded my skill 10 fold. After reading this book my work was shockingly better and I also go back and use it as reference all the time. If you can name a function or tool in 3dsmax you will find a section on it in this book. I mean we are talking a book with 6 pages just for bevel. The organization of the chapters and tools is genius. This book will not tell you how to model, it will tell you how to use the tools and functions of 3d Studio Max. I would buy this book even if they charged 10 times it's price, you can make your money back in seconds with the skill you gain from this book.
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