Books : Tribes of the Moon (Werewolf: The Forsaken)

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Author name: Matt McFarland, Travis Stout, Stew Wilson, Aaron Dembski-Bowden

Books : Tribes of the Moon (Werewolf: The Forsaken)
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Type of bind: Hardcover
Dewey Decimal Number: 793
EAN num: 9781588467423
ISBN number: 1588467422
Label: White Wolf Publishing
Manufacturer: White Wolf Publishing
Quantity: 1
Page Count: 196
Printing Date: April 30, 2008
Publishing house: White Wolf Publishing
Sale Popularity Level: 542470
Studio: White Wolf Publishing




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Editor's Notes and Comments:

Product Description:
A character book for Werewolf



Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 5 out of 5 stars - Tribes book for Werewolf game
This is the latest published book for the Werewolf the Forsaken game line. It is an exhaustive look into the tribes, culture, traditions and even some signature characters of note. The Werewolf line is almost complete, so not sure how many more books are scheduled for it, but this one is a fine addition to the vast repertoire of books already available.
Its not heavy on crunchy rules, but it is definitely filled with lots of background on how the tribes operate, behave and view their world and the spirit and supernatural worlds.



Rated by buyers 5 out of 5 stars - Splat Book for All Five Tribes
Of all the gamelines White Wolf has released in their new 'World of Darkness' series, it seems Werewolf has consistently gotten the best, and most thorough coverage of all aspects of the game, from antagonists ('Predators' and 'The Pure') to spirit powers and Auspices ('Lore of the Forsaken') to alternate settings ('The Rage' and 'Lodges: the Splintered'). Every book released in the gameline has added more depth, and this book is no exception.

Pretty much, you get exactly what you would expect - a supplement covering each of the five Tribes of the Moon (the Ghost Wolves, or Tribeless, are understandably not covered in this book). Each chapter delves into the history and culture of one of the five Tribes, telling of legendary heroes, epic battles and dark secrets. Recruitment, initiation, naming convetions views on Renown and Auspice roles and so forth are all included as well, giving the chapters both 'in character' and 'out of character' points of view. Most importantly, we also get some information on each Tribe's ban as well. And at the end of each chapter, we are also given several NPCs to use as we see fit. The end result is that this book winds up becoming an excellent supplement for Storytellers and players alike, chock full of useful plot hooks, story ideas and regional variations to keep any Werewolf fans happy for a very long time indeed.

But aside from the fluff, what else does this book offer? 'Crunch,' and alot of it. Each chapter focuses on a particular Tribe, as I said before, so you wind up getting all manner of cool, Tribal-specific Merits (including a couple fighting styles), Rites, Fetishes, Talens and... the new 'Milestone' Gifts, epic Gifts that are only given to those who go out of their way to embody their Tribe's ideals, given by their patron Totem itself (ie, at Storyteller discretion). While cool, these powers are not overpowering either, making them quite appropriate for the levels we've seen thus far in Werewolf. Oh, and new Lodges too. Lots of them. Like the Lodge of the Shield (a fraternity of Blood Talon cops) and Lodge of the Hundred Days (Bone Shadows cleaning up after the genocide in Rwanda). Again, this presents lots more options for players and Storytellers alike.

So while there is nothing 'earth shaking' or gameline changing revealed in this book, it is still an essential supplement for any Werewolf game. Alongside 'The Rage' and the corebook, it will give players all kinds of options for customizing their characters, as well as adding depth and intensity to any existing games. I strongly recommend anyone interested in Werewolf, whether as a player or an ST, pick up this book and check out the cool new stuff your favorite Tribe(s) got. I think you'll be pleasantly surprised.



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